@startuml
sprite $shekel_sign [48x48/16] {
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}


!define FA6_SHEKEL_SIGN(_alias) ENTITY(rectangle,black,shekel_sign,_alias,FA6 SHEKEL_SIGN)
!define FA6_SHEKEL_SIGN(_alias, _label) ENTITY(rectangle,black,shekel_sign,_label, _alias,FA6 SHEKEL_SIGN)
!define FA6_SHEKEL_SIGN(_alias, _label, _shape) ENTITY(_shape,black,shekel_sign,_label, _alias,FA6 SHEKEL_SIGN)
!define FA6_SHEKEL_SIGN(_alias, _label, _shape, _color) ENTITY(_shape,_color,shekel_sign,_label, _alias,FA6 SHEKEL_SIGN)
skinparam folderBackgroundColor<<FA6 SHEKEL_SIGN>> White
@enduml